godot-demo-projects/networking/multiplayer_pong/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Pong Multiplayer"
run/main_scene="res://lobby.tscn"
config/icon="res://icon.png"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=640
window/size/height=400
stretch_2d=true
[gdnative]
singletons=[ ]
[input]
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
viewport/default_clear_color=Color( 0, 0, 0, 1 )