godot-demo-projects/networking/multiplayer_bomber/bomb.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://bomb.gd" type="Script" id=1]
[ext_resource path="res://brickfloor.png" type="Texture" id=2]
[ext_resource path="res://explosion.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 96 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 96, 8 )
[sub_resource type="Curve" id=3]
max_value = 2.0
_data = [ Vector2( 0.00150494, 0.398437 ), 0.0, 0.0, 0, 0, Vector2( 0.0152287, 1.42969 ), 0.0, 0.0, 0, 0, Vector2( 0.478607, 1.30078 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.291016 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
emission_shape = 2
emission_box_extents = Vector3( 80, 1, 1 )
flag_disable_z = true
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
angular_velocity = 187.85
angular_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale_curve = SubResource( 4 )
[sub_resource type="Animation" id=6]
length = 4.0
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4, 0.6, 0.8, 1.1, 1.3, 1.5, 1.8, 1.9, 2, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 3 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 2.8, 3.4 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "explode"
}, {
"args": [ ],
"method": "done"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Explosion1:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 2.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Explosion2:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 2.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[node name="Bomb" type="Area2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -2.92606, -2.92606 )
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 144, 0, 48, 48 )
[node name="Shape1" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Shape2" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="Explosion1" type="Particles2D" parent="."]
emitting = false
lifetime = 0.5
one_shot = true
explosiveness = 0.95
process_material = SubResource( 5 )
texture = ExtResource( 3 )
[node name="Explosion2" type="Particles2D" parent="."]
rotation = 1.57162
emitting = false
one_shot = true
explosiveness = 0.95
process_material = SubResource( 5 )
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "anim"
anims/anim = SubResource( 6 )
[connection signal="body_entered" from="." to="." method="_on_bomb_body_enter"]
[connection signal="body_exited" from="." to="." method="_on_bomb_body_exit"]