da374bccda
- Use 4× MSAA for a better visual appearance. - Use "3D Without Effects" framebuffer allocation when possible for better performance. - Disable Glow in the 3D Kinematic Character demo for better performance. Increase the DirectionalLight strength to compensate. - Use a non-linear attenuation for the OmniLight in the Window Management demo (and increase its range to compensate). |
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.. | ||
cubelib.tres | ||
cubio.gd | ||
cubio.tscn | ||
follow_camera.gd | ||
icon.png | ||
icon.png.import | ||
level.tscn | ||
project.godot | ||
purple_wood.png | ||
purple_wood.png.import | ||
purplecube.tscn | ||
white_wood.png | ||
white_wood.png.import |