godot-demo-projects/networking/websocket_multiplayer/script/game.gd

119 lines
2.3 KiB
GDScript

extends Control
const _crown = preload("res://img/crown.png")
onready var _list = $HBoxContainer/VBoxContainer/ItemList
onready var _action = $HBoxContainer/VBoxContainer/Action
var _players = []
var _turn = -1
master func set_player_name(name):
var sender = get_tree().get_rpc_sender_id()
rpc("update_player_name", sender, name)
sync func update_player_name(player, name):
var pos = _players.find(player)
if pos != -1:
_list.set_item_text(pos, name)
master func request_action(action):
var sender = get_tree().get_rpc_sender_id()
if _players[_turn] != get_tree().get_rpc_sender_id():
rpc("_log", "Someone is trying to cheat! %s" % str(sender))
return
do_action(action)
next_turn()
sync func do_action(action):
var name = _list.get_item_text(_turn)
var val = randi() % 100
rpc("_log", "%s: %ss %d" % [name, action, val])
sync func set_turn(turn):
_turn = turn
if turn >= _players.size():
return
for i in range(0, _players.size()):
if i == turn:
_list.set_item_icon(i, _crown)
else:
_list.set_item_icon(i, null)
_action.disabled = _players[turn] != get_tree().get_network_unique_id()
sync func del_player(id):
var pos = _players.find(id)
if pos == -1:
return
_players.remove(pos)
_list.remove_item(pos)
if _turn > pos:
_turn -= 1
if get_tree().is_network_server():
rpc("set_turn", _turn)
sync func add_player(id, name=""):
_players.append(id)
if name == "":
_list.add_item("... connecting ...", null, false)
else:
_list.add_item(name, null, false)
func get_player_name(pos):
if pos < _list.get_item_count():
return _list.get_item_text(pos)
else:
return "Error!"
func next_turn():
_turn += 1
if _turn >= _players.size():
_turn = 0
rpc("set_turn", _turn)
func start():
set_turn(0)
func stop():
_players.clear()
_list.clear()
_turn = 0
_action.disabled = true
func on_peer_add(id):
if not get_tree().is_network_server():
return
for i in range(0, _players.size()):
rpc_id(id, "add_player", _players[i], get_player_name(i))
rpc("add_player", id)
rpc_id(id, "set_turn", _turn)
func on_peer_del(id):
if not get_tree().is_network_server():
return
rpc("del_player", id)
sync func _log(what):
$HBoxContainer/RichTextLabel.add_text(what + "\n")
func _on_Action_pressed():
if get_tree().is_network_server():
do_action("roll")
next_turn()
else:
rpc_id(1, "request_action", "roll")