godot-demo-projects/3d/truck_town/Materials/grass.tres

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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://Images/grass.png" type="Texture" id=1]
[resource]
resource_name = "Grass"
albedo_texture = ExtResource( 1 )
roughness = 0.8
uv1_scale = Vector3( 2, 2, 2 )