godot-demo-projects/3d/truck_town/Materials/car_yellow_body.tres

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[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "Material.001"
albedo_color = Color( 0.256549, 0.225529, 0, 1 )
metallic = 0.1
roughness = 0.6