godot-demo-projects/networking/websocket_chat
Fabio Alessandrelli dd2ba9a5ba [Net] Update & refactor WebSocket Chat demo.
Uses new unified StreamPeer, dropped the multiplayer part (in favor of
the dedicated WebSocket demo), add reference WebSocketClient and
WebSocketServer signal-based implementations that can be used as drop-in
nodes in any project. Might be worth maintaning it as a separate addon.
2022-09-29 19:16:41 +02:00
..
screenshots Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
websocket [Net] Update & refactor WebSocket Chat demo. 2022-09-29 19:16:41 +02:00
README.md Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
chat.tscn [Net] Update & refactor WebSocket Chat demo. 2022-09-29 19:16:41 +02:00
client.gd [Net] Update & refactor WebSocket Chat demo. 2022-09-29 19:16:41 +02:00
client.tscn [Net] Update & refactor WebSocket Chat demo. 2022-09-29 19:16:41 +02:00
combo.tscn [Net] Update & refactor WebSocket Chat demo. 2022-09-29 19:16:41 +02:00
icon.png
icon.png.import [Net] Update & refactor WebSocket Chat demo. 2022-09-29 19:16:41 +02:00
project.godot [Net] Update & refactor WebSocket Chat demo. 2022-09-29 19:16:41 +02:00
server.gd [Net] Update & refactor WebSocket Chat demo. 2022-09-29 19:16:41 +02:00
server.tscn [Net] Update & refactor WebSocket Chat demo. 2022-09-29 19:16:41 +02:00

README.md

WebSocket Chat

This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/538

Screenshots

Screenshot