godot-demo-projects/networking/webrtc_signaling/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="WebRTC Signaling Example"
config/description="A WebSocket signaling server/client for WebRTC.
This demo is devided in 4 parts.
The protocol is text based, and composed by a command and possibly
multiple payload arguments, each separated by a new line."
run/main_scene="res://demo/main.tscn"
[debug]
gdscript/warnings/shadowed_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/return_value_discarded=false
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gdnative]
singletons=[]
singletons_disabled=[]
[network]
modules/webrtc_gdnative_script="res://demo/webrtc/webrtc.gdns"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false