godot-demo-projects/2d/platformer/bullet.gd

22 lines
269 B
GDScript

extends RigidBody2D
# member variables here, example:
# var a=2
# var b="textvar"
var disabled=false
func disable():
if (disabled):
return
get_node("anim").play("shutdown")
disabled=true
func _ready():
# Initalization here
get_node("Timer").start()
pass