godot-demo-projects/2d/dynamic_collision_shapes/ball.gd

22 lines
275 B
GDScript

extends RigidBody2D
# member variables here, example:
# var a=2
# var b="textvar"
var timeout=5
func _process(delta):
timeout-=delta
if (timeout<1):
set_opacity(timeout)
if (timeout<0):
queue_free()
func _ready():
set_process(true)
# Initialization here
pass