48 lines
1.2 KiB
GDScript
48 lines
1.2 KiB
GDScript
extends Control
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var town: Node3D = null
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func _ready():
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# Automatically focus the first item for gamepad accessibility.
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$HBoxContainer/MiniVan.grab_focus.call_deferred()
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func _process(_delta: float):
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if Input.is_action_just_pressed(&"back"):
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_on_back_pressed()
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func _load_scene(car_scene: PackedScene):
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var car: Node3D = car_scene.instantiate()
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car.name = "car"
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town = preload("res://town/town_scene.tscn").instantiate()
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town.get_node(^"InstancePos").add_child(car)
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town.get_node(^"Spedometer").car_body = car.get_child(0)
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town.get_node(^"Back").pressed.connect(_on_back_pressed)
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get_parent().add_child(town)
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hide()
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func _on_back_pressed():
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if is_instance_valid(town):
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# Currently in the town, go back to main menu.
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town.queue_free()
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show()
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# Automatically focus the first item for gamepad accessibility.
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$HBoxContainer/MiniVan.grab_focus.call_deferred()
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else:
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# In main menu, exit the game.
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get_tree().quit()
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func _on_mini_van_pressed():
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_load_scene(preload("res://vehicles/car_base.tscn"))
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func _on_trailer_truck_pressed():
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_load_scene(preload("res://vehicles/trailer_truck.tscn"))
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func _on_tow_truck_pressed():
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_load_scene(preload("res://vehicles/tow_truck.tscn"))
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