godot-demo-projects/visual_script/multitouch_view/TouchHelper.gd

40 lines
1.2 KiB
GDScript

extends Node
# This will track the position of every pointer in its public `state` property, which is a
# Dictionary, in which each key is a pointer id (integer) and each value its position (Vector2).
# It works by listening to input events not handled by other means.
# It also remaps the pointer indices coming from the OS to the lowest available to be friendlier.
# It can be conveniently setup as a singleton.
var state = {}
var _os2own = {}
func _unhandled_input(event):
if event is InputEventScreenTouch:
if event.pressed: # Down.
if !_os2own.has(event.index): # Defensively discard index if already known.
var ptr_id = _find_free_pointer_id()
state[ptr_id] = event.position
_os2own[event.index] = ptr_id
else: # Up.
if _os2own.has(event.index): # Defensively discard index if not known.
var ptr_id = _os2own[event.index]
state.erase(ptr_id)
_os2own.erase(event.index)
return true
elif event is InputEventScreenDrag: # Movement.
if _os2own.has(event.index): # Defensively discard index if not known.
var ptr_id = _os2own[event.index]
state[ptr_id] = event.position
return true
return false
func _find_free_pointer_id():
var used = state.keys()
var i = 0
while i in used:
i += 1
return i