godot-demo-projects/loading/threads/thread.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://thread.gd" type="Script" id=1]
[node name="Thread" type="Node2D"]
script = ExtResource( 1 )
[node name="Load" type="Button" parent="."]
margin_left = 432.0
margin_top = 82.0
margin_right = 560.0
margin_bottom = 114.0
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Load in Thread"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 494, 336 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 512, 300 )
current = true
[connection signal="pressed" from="Load" to="." method="_on_load_pressed"]