godot-demo-projects/loading/threads/project.godot

38 lines
667 B
Plaintext

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Loading in a Thread"
config/description="An example using a thread to load an image."
run/main_scene="res://thread.tscn"
[display]
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gdnative]
singletons=[ ]
[memory]
multithread/thread_rid_pool_prealloc=60
[rendering]
quality/driver/driver_name="GLES2"