godot-demo-projects/viewport/screen_capture/screen_capture.tscn

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[gd_scene load_steps=3 format=3 uid="uid://d10mveb7aokfl"]
[ext_resource type="Script" path="res://screen_capture.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://tgwx64g0plcn" path="res://mountains.png" id="2"]
[node name="ScreenCapture" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( "1" )
[node name="Background" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 0
grow_vertical = 0
texture = ExtResource( "2" )
[node name="CapturedImage" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 128.0
offset_top = 75.0
offset_right = -128.0
offset_bottom = -75.0
grow_horizontal = 2
grow_vertical = 2
ignore_texture_size = true
stretch_mode = 4
__meta__ = {
"_edit_layout_mode": 1,
"_edit_use_custom_anchors": false
}
[node name="CaptureButton" type="Button" parent="."]
offset_left = 50.0
offset_top = 50.0
offset_right = 190.0
offset_bottom = 110.0
text = "Capture screen"
[connection signal="pressed" from="CaptureButton" to="." method="_on_CaptureButton_pressed"]