godot-demo-projects/mono/multiplayer_pong/pong.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://logic/Pong.cs" type="Script" id=1]
[ext_resource path="res://separator.png" type="Texture2D" id=2]
[ext_resource path="res://paddle.tscn" type="PackedScene" id=3]
[ext_resource path="res://ball.tscn" type="PackedScene" id=4]
[node name="Pong" type="Node2D"]
script = ExtResource( 1 )
[node name="ColorRect" type="ColorRect" parent="."]
offset_right = 640.0
offset_bottom = 400.0
color = Color(0.141176, 0.152941, 0.164706, 1)
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Separator" type="Sprite2D" parent="."]
position = Vector2(320, 200)
texture = ExtResource( 2 )
[node name="Player1" parent="." instance=ExtResource( 3 )]
modulate = Color(0, 1, 1, 1)
position = Vector2(32.49, 188.622)
_left = true
[node name="Player2" parent="." instance=ExtResource( 3 )]
modulate = Color(1, 0, 1, 1)
position = Vector2(608.88, 188.622)
[node name="Ball" parent="." instance=ExtResource( 4 )]
position = Vector2(320.206, 184)
[node name="ScoreLeft" type="Label" parent="."]
offset_left = 240.0
offset_top = 10.0
offset_right = 280.0
offset_bottom = 30.0
size_flags_horizontal = 2
size_flags_vertical = 0
text = "0"
align = 1
[node name="ScoreRight" type="Label" parent="."]
offset_left = 360.0
offset_top = 10.0
offset_right = 400.0
offset_bottom = 30.0
size_flags_horizontal = 2
size_flags_vertical = 0
text = "0"
align = 1
[node name="WinnerLeft" type="Label" parent="."]
visible = false
offset_left = 190.0
offset_top = 170.0
offset_right = 267.0
offset_bottom = 184.0
size_flags_horizontal = 2
size_flags_vertical = 0
text = "The Winner!"
[node name="WinnerRight" type="Label" parent="."]
visible = false
offset_left = 380.0
offset_top = 170.0
offset_right = 457.0
offset_bottom = 184.0
size_flags_horizontal = 2
size_flags_vertical = 0
text = "The Winner!"
[node name="ExitGame" type="Button" parent="."]
visible = false
offset_left = 280.0
offset_top = 340.0
offset_right = 360.0
offset_bottom = 360.0
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Exit Game"
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(320, 200)
current = true
[connection signal="pressed" from="ExitGame" to="." method="OnExitGamePressed"]
[editable path="Player1"]
[editable path="Player2"]