godot-demo-projects/misc/opensimplexnoise/OpenSimplexNoise_Viewer.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://OpenSimplexNoise_Viewer.gdshader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/min_value = -1.0
shader_param/max_value = 1.0