godot-demo-projects/networking
A Thousand Ships 82913393a8
Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
..
multiplayer_bomber Improve code style (#1021) 2024-03-25 17:06:52 +01:00
multiplayer_pong Improve code style (#1021) 2024-03-25 17:06:52 +01:00
webrtc_minimal Improve code style (#1021) 2024-03-25 17:06:52 +01:00
webrtc_signaling Improve code style (#1021) 2024-03-25 17:06:52 +01:00
websocket_chat Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
websocket_minimal Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
websocket_multiplayer Improve code style (#1021) 2024-03-25 17:06:52 +01:00
README.md

README.md

Networking Demos

These demos showcase networking and/or multiplayer features.

Languages: All have GDScript, WebRTC uses some GDNative

Renderer: All are GLES 2