godot-demo-projects/3d/decals/decal.tscn

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[gd_scene load_steps=5 format=3 uid="uid://cblgs4wjl5s1e"]
[ext_resource type="Texture2D" uid="uid://ccgkupemr6e1q" path="res://textures/paint.png" id="1_1ro0v"]
[sub_resource type="Animation" id="Animation_cxvbq"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Decal:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Decal:extents")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_ev4ve"]
resource_name = "fade"
length = 5.0
tracks/0/type = "method"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(5),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Decal:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Decal:extents")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(0.5, 0.5),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kqdmn"]
_data = {
"RESET": SubResource("Animation_cxvbq"),
"fade": SubResource("Animation_ev4ve")
}
[node name="DecalHolder" type="Node3D"]
[node name="Decal" type="Decal" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
extents = Vector3(0, 0, 0)
texture_albedo = ExtResource("1_1ro0v")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "fade"
libraries = {
"": SubResource("AnimationLibrary_kqdmn")
}