2a962929f3
All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation). |
||
---|---|---|
.. | ||
screenshots | ||
README.md | ||
beach_cave.gd | ||
beach_cave.tscn | ||
glow_map.webp | ||
glow_map.webp.import | ||
icon.webp | ||
icon.webp.import | ||
ocean_beach.png | ||
ocean_beach.png.import | ||
ocean_cave.png | ||
ocean_cave.png.import | ||
project.godot |
README.md
Glow for 2D
This showcases how to use glow in a 2D game via the WorldEnvironment node.
Slide the cave image left and right to observe the glow effect at work.
Language: GDScript
Renderer: Forward Plus
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110