godot-demo-projects/2d/isometric/troll.gd

13 lines
430 B
GDScript

extends KinematicBody2D
const MOTION_SPEED = 160 # Pixels/second.
func _physics_process(_delta):
var motion = Vector2()
motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
motion.y /= 2
motion = motion.normalized() * MOTION_SPEED
#warning-ignore:return_value_discarded
move_and_slide(motion)