godot-demo-projects/2d/isometric/tileset_edit.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://isotiles.png" type="Texture" id=1]
[node name="Node2D" type="Node2D"]
[node name="base" type="Sprite" parent="."]
position = Vector2( 150.049, 61.1264 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -66, -42 )
region_enabled = true
region_rect = Rect2( 28, 92, 132, 84 )
[node name="base2" type="Sprite" parent="."]
position = Vector2( 257.013, 124.86 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -66, -42 )
region_enabled = true
region_rect = Rect2( 220, 92, 132, 84 )
[node name="wall" type="Sprite" parent="."]
position = Vector2( 421.311, 137.805 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -69.3109, -99.8051 )
region_enabled = true
region_rect = Rect2( 28, 220, 132, 136 )
[node name="StaticBody2D" type="StaticBody2D" parent="wall"]
[node name="collision" type="CollisionPolygon2D" parent="wall/StaticBody2D"]
polygon = PoolVector2Array( -68, 2, -4, 34, 60, 2, -4, -30 )
[node name="column" type="Sprite" parent="."]
position = Vector2( 359.563, 266.446 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -69.5632, -100.446 )
region_enabled = true
region_rect = Rect2( 220, 220, 132, 136 )
[node name="StaticBody" type="StaticBody2D" parent="column"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="column/StaticBody"]
polygon = PoolVector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 )
[node name="door1" type="Sprite" parent="."]
position = Vector2( -24.1548, 142.216 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -50.3623, -90.8164 )
region_enabled = true
region_rect = Rect2( 24, 408, 132, 136 )
[node name="StaticBody2D" type="StaticBody2D" parent="door1"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D"]
polygon = PoolVector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )