godot-demo-projects/mono/monkey_pong/Wall.cs

16 lines
282 B
C#

using Godot;
using System;
public class Wall : Area2D
{
public void OnWallAreaEntered(Area2D area)
{
if (area is Ball)
{
// Oops, ball went out of game place, reset
Ball ball = (Ball)area;
ball.Reset();
}
}
}