godot-demo-projects/mono/monkey_pong/CeilingFloor.cs

18 lines
331 B
C#

using Godot;
using System;
public class CeilingFloor : Area2D
{
[Export]
private int yDirection = 1;
public void OnAreaEntered(Area2D area)
{
if (area is Ball)
{
Ball ball = (Ball)area;
ball.SetDirection(ball.GetDirection() + new Vector2(0, yDirection));
}
}
}