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using Godot;
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using System;
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public class CeilingFloor : Area2D
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{
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[Export]
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private int yDirection = 1;
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public void OnAreaEntered(Area2D area)
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{
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if (area is Ball)
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{
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Ball ball = (Ball)area;
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ball.SetDirection(ball.GetDirection() + new Vector2(0, yDirection));
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}
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}
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}
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