godot-demo-projects/viewport/dynamic_split_screen/default_env.tres

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 0.211765, 0.313726, 0.552941, 1 )
sky_horizon_color = Color( 0.545098, 0.686275, 0.811765, 1 )
sky_curve = 0.131768
sky_energy = 5.52
ground_bottom_color = Color( 0.545098, 0.686275, 0.811765, 1 )
ground_horizon_color = Color( 0.545098, 0.686275, 0.811765, 1 )
ground_energy = 5.52
sun_angle_max = 30.0
sun_energy = 40.0
[resource]
background_mode = 2
background_sky = SubResource( 1 )
ambient_light_color = Color( 0.560784, 0.560784, 0.560784, 1 )
ambient_light_sky_contribution = 0.3
fog_color = Color( 1, 1, 1, 1 )
fog_sun_color = Color( 1, 1, 1, 1 )
fog_depth_enabled = false
fog_depth_begin = 400.0
fog_depth_end = 1000.0
fog_depth_curve = 0.287175
fog_height_min = 2.0
tonemap_mode = 2
tonemap_white = 16.0
dof_blur_far_distance = 416.97
glow_intensity = 0.1