godot-demo-projects/networking
Hugo Locurcio d1f25ca4aa
Use `remotesync` instead of the deprecated `sync` in networking demos
The `sync` keyword has been deprecated since Godot 3.1.
2021-08-29 12:22:37 +02:00
..
multiplayer_bomber Use `remotesync` instead of the deprecated `sync` in networking demos 2021-08-29 12:22:37 +02:00
multiplayer_pong Use `remotesync` instead of the deprecated `sync` in networking demos 2021-08-29 12:22:37 +02:00
webrtc_minimal
webrtc_signaling Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
websocket_chat
websocket_minimal
websocket_multiplayer Use `remotesync` instead of the deprecated `sync` in networking demos 2021-08-29 12:22:37 +02:00
README.md

README.md

Networking Demos

These demos showcase networking and/or multiplayer features.

Languages: All have GDScript, WebRTC uses some GDNative

Renderers: Multiplayer Bomber is GLES 3, rest are GLES 2