godot-demo-projects/networking/multiplayer_pong/ball.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://ball.gd" type="Script" id=1]
[ext_resource path="res://ball.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 5.11969
[node name="ball" type="Area2D"]
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="shape" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )