godot-demo-projects/3d/platformer/sound_shoot.wav.import

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/sound_shoot.wav-f0f26619cba21d411b53ad23b8788116.sample"
[deps]
source_file="res://sound_shoot.wav"
dest_files=[ "res://.import/sound_shoot.wav-f0f26619cba21d411b53ad23b8788116.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop=false
compress/mode=0