godot-demo-projects/plugins/addons/custom_node
Hugo Locurcio 1d5184e235
Update most demos for Godot 4.0.beta10 (#782)
2023-01-05 16:50:17 +01:00
..
README.md
heart.gd Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
heart.png
heart.png.import Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
heart_icon.png
heart_icon.png.import Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
heart_plugin.gd Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
plugin.cfg

README.md

Custom Node Plugin Demo

This plugin demo shows one way to create a custom node type in Godot. For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/making_plugins.html#a-custom-node

A custom node type:

  • Derives from an existing node type.

  • Shows up in the type list when adding a new node.

  • Has a script attached to add new behavior.

  • May have a custom icon.

The way it works in this plugin is using the add_custom_type and remove_custom_type in the plugin script file. Using this method you can specify any name, base type, script, and icon for your custom node.

There is also another way to add custom node types, which is using the class_name keyword in a script. However, the class_name system is newer, may change in the future, and it is not available for C# or VisualScript.