godot-demo-projects/gui/control_gallery
Danil Alexeev b4ab5b4e14
Fix renamed `vulkan/rendering/back_end=1` setting (Vulkan Mobile)
2023-03-01 10:22:42 +03:00
..
screenshots Improve and update Control Gallery for Godot 4.0 2023-01-31 14:56:39 +01:00
README.md Improve and update Control Gallery for Godot 4.0 2023-01-31 14:56:39 +01:00
control_gallery.tscn Improve and update Control Gallery for Godot 4.0 2023-01-31 14:56:39 +01:00
icon.png New Icons for 4.0-dev demos: 2022-04-20 10:31:44 +09:00
icon.png.import Improve and update Control Gallery for Godot 4.0 2023-01-31 14:56:39 +01:00
project.godot Fix renamed `vulkan/rendering/back_end=1` setting (Vulkan Mobile) 2023-03-01 10:22:42 +03:00
tree.gd Improve and update Control Gallery for Godot 4.0 2023-01-31 14:56:39 +01:00

README.md

Control Gallery

Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK.

The 3 main panels ("Basic controls", "Numbers" and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/890

Screenshots

Screenshot