godot-demo-projects/viewport/3d_scaling/spatial.tscn

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[gd_scene load_steps=2 format=2]
[sub_resource type="CubeMesh" id=1]
[node name="Spatial" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = null
[node name="MeshInstance2" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, -1 )
mesh = SubResource( 1 )
material/0 = null
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.877582, 0.229849, -0.420736, 0, 0.877582, 0.479426, 0.479426, -0.420736, 0.770151, -1.68294, 2.25571, 3.0806 )
fov = 74.0
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 2, 1 )
shadow_enabled = true
shadow_bias = 0.08