17 lines
546 B
GDScript
17 lines
546 B
GDScript
extends CharacterBody3D
|
|
|
|
# Moves the player
|
|
|
|
@export var player_id: int, 1, 2 = 1
|
|
@export var walk_speed: float = 20.0
|
|
|
|
|
|
func _physics_process(_delta):
|
|
var velocity = Vector3.ZERO
|
|
velocity.z = -Input.get_action_strength("move_up_player" + str(player_id))
|
|
velocity.z += Input.get_action_strength("move_down_player" + str(player_id))
|
|
velocity.x = -Input.get_action_strength("move_left_player" + str(player_id))
|
|
velocity.x += Input.get_action_strength("move_right_player" + str(player_id))
|
|
|
|
move_and_slide(velocity.normalized() * walk_speed)
|