godot-demo-projects/3d/platformer/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=4 format=2]
[sub_resource type="AudioEffectReverb" id=1]
resource_name = "Reverb"
predelay_msec = 150.0
predelay_feedback = 150.0
room_size = 0.33
damping = 0.32
spread = 1.0
hipass = 0.9
dry = 0.0
wet = 1.0
[sub_resource type="AudioEffectAmplify" id=2]
resource_name = "Amplify"
volume_db = 0.0
[sub_resource type="AudioEffectReverb" id=3]
resource_name = "Reverb"
predelay_msec = 150.0
predelay_feedback = 150.0
room_size = 0.89
damping = 0.17
spread = 1.0
hipass = 0.08
dry = 0.0
wet = 0.36
[resource]
bus/0/name = "Master"
bus/0/solo = false
bus/0/mute = false
bus/0/bypass_fx = false
bus/0/volume_db = 0.0
bus/0/send = ""
bus/1/name = "Reverb Small"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 1 )
bus/1/effect/0/enabled = true
bus/1/effect/1/effect = SubResource( 2 )
bus/1/effect/1/enabled = true
bus/2/name = "Reverb Large"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/2/effect/0/effect = SubResource( 3 )
bus/2/effect/0/enabled = true