godot-demo-projects/2d/physics_platformer/seesaw.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://plank.png" type="Texture" id=1]
[ext_resource path="res://plankpin.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 128, 8 )
[node name="seesaw" type="Node2D"]
[node name="plank" type="RigidBody2D" parent="."]
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.10204
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
angular_velocity = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
[node name="sprite" type="Sprite" parent="plank"]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="plank"]
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="pin" type="PinJoint2D" parent="."]
node_a = NodePath("../plank")
node_b = NodePath("")
bias = 0.0
disable_collision = true
softness = 0.0
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -0.290825, 20.2425 )
texture = ExtResource( 2 )