godot-demo-projects/2d/physics_platformer/bullet.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://bullet.gd" type="Script" id=1]
[ext_resource path="res://bullet.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 10.0
[sub_resource type="Animation" id=2]
length = 1.5
loop = false
step = 0.0
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 1.31 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("sprite:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 0, 1.03 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[node name="bullet" type="RigidBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 2
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0
angular_velocity = 0.0
angular_damp = -1.0
script = ExtResource( 1 )
[node name="particles" type="Node2D" parent="."]
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Timer" type="Timer" parent="."]
process_mode = 1
wait_time = 1.0
one_shot = true
autostart = false
[node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/shutdown = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[connection signal="timeout" from="Timer" to="." method="disable"]