godot-demo-projects/2d/kinematic_character/player.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://player.gd" type="Script" id=1]
[ext_resource path="res://player.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 7, 7 )
[node name="player" type="KinematicBody2D"]
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, -0.315559, 0.157784 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
collision/margin = 0.01
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.315559, 0.157784 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1