godot-demo-projects/networking/webrtc_signaling/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="WebRTC Signaling Example"
config/description="A WebSocket signaling server/client for WebRTC.
This demo is devided in 4 parts.
The protocol is text based, and composed by a command and possibly
multiple payload arguments, each separated by a new line."
run/main_scene="res://demo/main.tscn"
config/features=PackedStringArray("4.0")
[debug]
gdscript/warnings/shadowed_variable=false
gdscript/warnings/unused_argument=false
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[network]
modules/webrtc_gdnative_script="res://demo/webrtc/webrtc.gdns"