godot-demo-projects/loading/serialization/gui.gd

12 lines
394 B
GDScript

extends VBoxContainer
func _ready():
# Don't allow loading files that don't exist yet.
($SaveLoad/LoadConfigFile as Button).disabled = not FileAccess.file_exists("user://save_config_file.ini")
($SaveLoad/LoadJSON as Button).disabled = not FileAccess.file_exists("user://save_json.json")
func _on_open_user_data_folder_pressed():
OS.shell_open(ProjectSettings.globalize_path("user://"))