godot-demo-projects/mono/android_iap/Android in-app purchases wi...

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XML

<Project Sdk="Godot.NET.Sdk/3.2.3">
<PropertyGroup>
<ProjectGuid>{480953C3-B1FD-42F6-8A07-51A3F69024D7}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>AndroidInAppPurchasesWithCSharp</RootNamespace>
<AssemblyName>Android in-app purchases with C#</AssemblyName>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overriden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="GodotGooglePlayBilling\BillingResult.cs" />
<Compile Include="GodotGooglePlayBilling\GooglePlayBilling.cs" />
<Compile Include="GodotGooglePlayBilling\GooglePlayBillingUtils.cs" />
<Compile Include="GodotGooglePlayBilling\Purchase.cs" />
<Compile Include="GodotGooglePlayBilling\PurchasesResult.cs" />
<Compile Include="GodotGooglePlayBilling\SkuDetails.cs" />
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
</Project>