godot-demo-projects/2d/physics_platformer/project.godot

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[application]
icon = "res://icon.png"
main_scene = "res://stage.tscn"
name = "Dynamic Character Control-Based Platformer"
name_es = "Plataformero"
target_fps = "60"
[display]
stretch/aspect = "keep_height"
stretch/mode = "2d"
window/height = 480
window/width = 800
[image_loader]
repeat = false
[input]
jump = [ InputEvent(KEY,16777232), InputEvent(JBUTTON,0) ]
move_left = [ InputEvent(KEY,16777231), InputEvent(JBUTTON,14) ]
move_right = [ InputEvent(KEY,16777233), InputEvent(JBUTTON,15) ]
shoot = [ InputEvent(KEY,32), InputEvent(JBUTTON,2) ]
spawn = [ InputEvent(KEY,16777244), InputEvent(JBUTTON,11) ]
[physics]
2d/default_gravity = 700
[rasterizer]
use_pixel_snap = true
[render]
mipmap_policy = 1
[texture_import]
filter = false