godot-demo-projects/2d/platformer
Rémi Verschelde eb167ebcaa Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
..
bullet.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
bullet.png
bullet.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
coin.gd Improve code formatting 2015-12-09 08:39:12 +01:00
coin.png
coin.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
enemy.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
enemy.png
enemy.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
engine.cfg HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
icon.png
moving_platform.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
moving_platform.png Replace body_mode property with use_kinematic flag. 2015-02-14 06:43:50 +10:00
moving_platform.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
music.ogg
one_way_platform.png -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00
one_way_platform.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
osb_fire.png
osb_jump.png
osb_left.png
osb_right.png
parallax_bg.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
plank.png
plankpin.png
player.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
player.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
robot_demo.png
scroll_bg_cloud_1.png
scroll_bg_cloud_2.png
scroll_bg_cloud_3.png
scroll_bg_fg_1.png
scroll_bg_fg_2.png
scroll_bg_sky.png
seesaw.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
sound_coin.wav
sound_explode.wav
sound_hit.wav
sound_jump.wav
sound_shoot.wav
stage.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
tiles_demo.png Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tiles_demo.png.flags Disable filters for tilemap in 2D Platformer demo 2015-09-24 12:03:06 +02:00
tileset.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset_edit.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
types.cache