51 lines
1.4 KiB
GDScript
51 lines
1.4 KiB
GDScript
@tool
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extends EditorPlugin
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const MainPanel = preload("res://addons/node25d-cs/main_screen/main_screen_25d.tscn")
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var main_panel_instance
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func _enter_tree():
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main_panel_instance = MainPanel.instantiate()
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#main_panel_instance.get_child(1).set("editorInterface", get_editor_interface()) # For C#
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main_panel_instance.get_child(1).editor_interface = get_editor_interface()
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# Add the main panel to the editor's main viewport.
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get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
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# Hide the main panel.
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make_visible(false)
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# When this plugin node enters tree, add the custom types.
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add_custom_type("Node25D", "Node2D", preload("Node25D.cs"), preload("icons/node_25d_icon.png"))
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add_custom_type("YSort25D", "Node", preload("YSort25D.cs"), preload("icons/y_sort_25d_icon.png"))
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add_custom_type("ShadowMath25D", "CharacterBody3D", preload("ShadowMath25D.cs"), preload("icons/shadow_math_25d_icon.png"))
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func _exit_tree():
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main_panel_instance.queue_free()
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# When the plugin node exits the tree, remove the custom types.
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remove_custom_type("ShadowMath25D")
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remove_custom_type("YSort25D")
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remove_custom_type("Node25D")
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func has_main_screen():
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return true
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func make_visible(visible):
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if visible:
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main_panel_instance.show()
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else:
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main_panel_instance.hide()
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func get_plugin_name():
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return "2.5D"
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func get_plugin_icon():
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return preload("res://addons/node25d-cs/icons/viewport_25d.svg")
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