godot-demo-projects/mono/2.5d/addons/node25d-cs/node25d_plugin.gd

51 lines
1.4 KiB
GDScript

@tool
extends EditorPlugin
const MainPanel = preload("res://addons/node25d-cs/main_screen/main_screen_25d.tscn")
var main_panel_instance
func _enter_tree():
main_panel_instance = MainPanel.instantiate()
#main_panel_instance.get_child(1).set("editorInterface", get_editor_interface()) # For C#
main_panel_instance.get_child(1).editor_interface = get_editor_interface()
# Add the main panel to the editor's main viewport.
get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
# Hide the main panel.
make_visible(false)
# When this plugin node enters tree, add the custom types.
add_custom_type("Node25D", "Node2D", preload("Node25D.cs"), preload("icons/node_25d_icon.png"))
add_custom_type("YSort25D", "Node", preload("YSort25D.cs"), preload("icons/y_sort_25d_icon.png"))
add_custom_type("ShadowMath25D", "CharacterBody3D", preload("ShadowMath25D.cs"), preload("icons/shadow_math_25d_icon.png"))
func _exit_tree():
main_panel_instance.queue_free()
# When the plugin node exits the tree, remove the custom types.
remove_custom_type("ShadowMath25D")
remove_custom_type("YSort25D")
remove_custom_type("Node25D")
func has_main_screen():
return true
func make_visible(visible):
if visible:
main_panel_instance.show()
else:
main_panel_instance.hide()
func get_plugin_name():
return "2.5D"
func get_plugin_icon():
return preload("res://addons/node25d-cs/icons/viewport_25d.svg")