godot-demo-projects/misc/noise_viewer/noise_viewer_material.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3]
[ext_resource type="Shader" path="res://noise_viewer.gdshader" id="1"]
[resource]
shader = ExtResource( 1 )
shader_param/min_value = -1.0
shader_param/max_value = 1.0