godot-demo-projects/3d/volumetric_fog/camera.gd

70 lines
2.8 KiB
GDScript

extends Camera3D
const MOUSE_SENSITIVITY = 0.002
const MOVE_SPEED = 0.6
var rot = Vector3()
var velocity = Vector3()
@onready var label = $Label
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
update_label()
func _process(delta):
var motion = Vector3(
Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
0,
Input.get_action_strength("move_back") - Input.get_action_strength("move_forward")
)
# Normalize motion to prevent diagonal movement from being
# `sqrt(2)` times faster than straight movement.
motion = motion.normalized()
velocity += MOVE_SPEED * delta * (transform.basis * motion)
velocity *= 0.85
position += velocity
func _input(event):
# Mouse look (only if the mouse is captured).
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
# Horizontal mouse look.
rot.y -= event.relative.x * MOUSE_SENSITIVITY
# Vertical mouse look.
rot.x = clamp(rot.x - event.relative.y * MOUSE_SENSITIVITY, -1.57, 1.57)
transform.basis = Basis.from_euler(rot)
if event.is_action_pressed("toggle_mouse_capture"):
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if event.is_action_pressed("toggle_temporal_reprojection"):
get_world_3d().environment.volumetric_fog_temporal_reprojection_enabled = not get_world_3d().environment.volumetric_fog_temporal_reprojection_enabled
update_label()
elif event.is_action_pressed("increase_temporal_reprojection"):
get_world_3d().environment.volumetric_fog_temporal_reprojection_amount = clamp(get_world_3d().environment.volumetric_fog_temporal_reprojection_amount + 0.01, 0.5, 0.99)
update_label()
elif event.is_action_pressed("decrease_temporal_reprojection"):
get_world_3d().environment.volumetric_fog_temporal_reprojection_amount = clamp(get_world_3d().environment.volumetric_fog_temporal_reprojection_amount - 0.01, 0.5, 0.99)
update_label()
elif event.is_action_pressed("increase_fog_density"):
get_world_3d().environment.volumetric_fog_density = clamp(get_world_3d().environment.volumetric_fog_density + 0.01, 0.0, 1.0)
update_label()
elif event.is_action_pressed("decrease_fog_density"):
get_world_3d().environment.volumetric_fog_density = clamp(get_world_3d().environment.volumetric_fog_density - 0.01, 0.0, 1.0)
update_label()
func update_label():
if get_world_3d().environment.volumetric_fog_temporal_reprojection_enabled:
label.text = "Fog density: %.2f\nTemporal reprojection: Enabled\nTemporal reprojection strength: %.2f" % [get_world_3d().environment.volumetric_fog_density, get_world_3d().environment.volumetric_fog_temporal_reprojection_amount]
else:
label.text = "Fog density: %.2f\nTemporal reprojection: Disabled" % get_world_3d().environment.volumetric_fog_density