godot-demo-projects/3d/truck_town/default_env.tres

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[gd_resource type="Environment" load_steps=3 format=3 uid="uid://cuvs67826w51u"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_2k12y"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_1gf0c"]
sky_material = SubResource("ProceduralSkyMaterial_2k12y")
[resource]
background_mode = 2
sky = SubResource("Sky_1gf0c")
tonemap_mode = 2
tonemap_white = 6.0
glow_intensity = 0.5
glow_blend_mode = 1
fog_enabled = true
fog_light_color = Color(0.62, 0.6014, 0.6014, 1)
fog_density = 0.0015
fog_sky_affect = 0.0