godot-demo-projects/3d/material_testers/test_materials/cheese.tres

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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://dv76cxap5uj7y"]
[ext_resource type="Texture2D" uid="uid://bbei0af7fjhkn" path="res://test_materials/texture_cheese_albedo.png" id="1"]
[ext_resource type="Texture2D" uid="uid://ckyituyfs02mo" path="res://test_materials/texture_cheese_depth.png" id="2"]
[ext_resource type="Texture2D" uid="uid://cwpdpjj628we6" path="res://test_materials/texture_cheese_ao.png" id="3"]
[ext_resource type="Texture2D" uid="uid://drcrcryt6g6al" path="res://test_materials/texture_cheese_normal.png" id="4"]
[resource]
albedo_texture = ExtResource("1")
roughness = 0.64
normal_enabled = true
normal_texture = ExtResource("4")
ao_enabled = true
ao_light_affect = 1.0
ao_texture = ExtResource("3")
heightmap_enabled = true
heightmap_scale = 8.0
heightmap_deep_parallax = true
heightmap_min_layers = 4
heightmap_max_layers = 16
heightmap_texture = ExtResource("2")
heightmap_flip_texture = true
subsurf_scatter_enabled = true
subsurf_scatter_strength = 0.37