13 lines
300 B
Plaintext
13 lines
300 B
Plaintext
shader_type canvas_item;
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uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
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uniform float size_x = 0.008;
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uniform float size_y = 0.008;
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void fragment() {
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vec2 uv = SCREEN_UV;
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uv -= mod(uv, vec2(size_x, size_y));
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COLOR.rgb = textureLod(screen_texture, uv, 0.0).rgb;
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}
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