godot-demo-projects/2d/screen_space_shaders/shaders/negative.gdshader

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shader_type canvas_item;
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
void fragment() {
vec3 c = textureLod(screen_texture, SCREEN_UV, 0.0).rgb;
c = vec3(1.0) - c;
COLOR.rgb = c;
}