godot-demo-projects/2d/screen_space_shaders/shaders/contrasted.gdshader

10 lines
235 B
Plaintext

shader_type canvas_item;
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
void fragment() {
vec3 c = textureLod(screen_texture, SCREEN_UV, 0.0).rgb;
c = mod(c + vec3(0.5), vec3(1.0));
COLOR.rgb = c;
}