godot-demo-projects/2d/screen_space_shaders/screen_shaders.gd

30 lines
665 B
GDScript

extends Control
@onready var effect = $Effect
@onready var effects = $Effects
@onready var picture = $Picture
@onready var pictures = $Pictures
func _ready():
for c in pictures.get_children():
picture.add_item("PIC: " + String(c.get_name()))
for c in effects.get_children():
effect.add_item("FX: " + String(c.get_name()))
func _on_picture_item_selected(ID):
for c in range(pictures.get_child_count()):
if ID == c:
pictures.get_child(c).show()
else:
pictures.get_child(c).hide()
func _on_effect_item_selected(ID):
for c in range(effects.get_child_count()):
if ID == c:
effects.get_child(c).show()
else:
effects.get_child(c).hide()